Battle Mage Secrets Weekly Challenge! Stampede!

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[Source]

Hi everyone! It's time for the weekly Battle Mage Secrets challenge and the challenge this week is the Stampede Ruleset.

About the Ruleset


Stampede

The Stampede ruleset states that "The Trample ability can trigger multiple times per attack if the trampled Monster is killed". In such a ruleset, it is possible that a monster with the Trample ability can take out the whole deck in one go if it triggers repeatedly.


Battle Ruleset(s)

Details of my battle with this ruleset is as follows.


Aim True: Attacks always hit their targets
Unprotected: Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs
Stampede: The Trample ability can trigger multiple times per attack if the trampled Monster is killed
Only the Fire, Earth and Dragon Splinters can be used
Mana Cap: 41
Format: Brawl, Bronze League


Cards & Line Up

The
Summoner
vs

Summoner: Obsidian - This increases the Magic attack of my entire deck by 1.

The Line Up

Position 1
Position 2
Position 3
Position 4
Position 5
Position 6

vs

Position 1
Position 2
Position 3
Position 4
Position 5
Position 6

[Card image source]

PositionNameDescription
1Quora TowersheadIt is one of the best Earth card in the Gladius set. It has a dual attack of Physical and Magic damage, and has the Bloodlust and Heal ability.
2Mycelic SlipspawnIt has high health and the Taunt ability, and will allow Quora to take damage later.
3Magi of ChaosIt has a good amount of magic damage. It also has slightly higher health to tank if Quora Towershead and Mycelic Slipspawn are taken out.
4Madcap MagusIt has low health but can build up it's health to tank a little if it comes down to it.
5Spirit HoarderIt's main role here is to heal Mycelic Slipspawn with its Triage ability, and allowing Mycelic Slipspawn to last a little longer.
6Goblin PsychicIt has a decent amount of damage and can help to heal the tank with its Tank Heal ability.

Strategy

The ruleset here meant that (1) All attacks will always hit and the Flying and Dodge abilities are basically useless, (2) No armor, which means melee and ranged attacks are just as good as magic ones and (3) Monsters with the Trample ability have a good advantage.

I only had 2 monsters with the Trample ability, one in the Water Splinter and one in the Dragon Splinter, and only the Dragon one is playable in this ruleset. I decided against the use of it as there is no armor in this ruleset and that means that it'll get taken out fast, rendering the Trample ability useless in any case.

I opted for the Earth Splinter with Quora Towershead as the main tank and Mycelic Slipspawn as the secondary tank. Mycelic Slipspawn acts more as the main tank really, as the Taunt ability will cause it to get hit first. I also had homeground advantage as the opponent is not allowed to use Quora Towershead.

The opponent opted for the use of Mylor Crowling as his summoner, with its Thorns ability. It's largely useless against me as I had chosen a full deck of Magic attack. It'll only be effective against Quora Towershead. My attacks are concentrated on the first position, and I took out Unicorn Mustang within the first round and easily took out the rest of the deck in the second round!


Thoughts on the Stampede Ruleset

I think the Stampede ruleset is a rather fun one. It's just too bad that I have a very limited number of monsters that can fully utilise this ruleset. A good strategy for this ruleset is the use of the summoner Possibilus the Impossible, which gives all the monsters in the deck the Trample ability. If the Water Splinter was usable, it would have been a great strategy to use.


Battle

Watch the battle here



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