Splinterlands Challenges🤝Show Off Your Favorite Battle Lineup

Welcome to another post here in the community.


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I believe I’ll dedicate a bit more time this month to creating content on Hive, not only for the #TheAnimeRealm community but also for the Splinterlands game. This week’s community challenge theme is to showcase a battle lineup that you enjoy and use frequently. So there's no better time to talk about one of my favorite strategies that’s been giving me great results on the battlefield lately.

To begin with, the heart of this strategy is my current favorite summoner: Underboss Fabino. He belongs to the Earth element and has a trait I absolutely love: he gives two options at the start of battle, which opens up room to think and react according to the match conditions.

You can either:

  • Choose to give +2 melee attack to two creatures (great for aggressive builds),
    or
  • Poison an enemy creature, usually the frontliner (which is my go-to choice).

And that second option is exactly the core of my tactic.

Underboss Fabino đź§Ş

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When you choose poison with Fabino, you already start the battle with the enemy at a disadvantage. Poison causes 2 damage per turn, and here’s the key detail: it completely ignores armor. So, if your opponent opens with a thick-armored tank, thinking they’re untouchable, they’re already in trouble.

Besides that, it’s a passive damage type, meaning the enemy keeps taking damage every round without you even having to strike them directly. With that, I can build a lineup more focused on resilience and consistency instead of just explosive power.

After poisoning the enemy tank, I need to make sure it goes down as quickly as possible. The idea is to let the poison eat away from within, while I use magic creatures that ignore armor and deal direct damage to health.

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The two magic cards I frequently use in this combo are:

  • Blackmoor Nymph (Rare): she has 1 magic attack, 4 health, and 1 speed. She may look weak at first glance, but in a strategy like this, what really matters is damage consistency. Her steady output combined with poison melts the opponent down turn by turn.

  • Ujurak Elder (Common): also has 1 magic attack, but his highlight is the CAMOUFLAGE ability, which means he can’t be targeted directly as long as there are other monsters alive. This is essential to keep him on the board longer, dishing out damage safely every round.

These two magic cards are perfect for this type of composition.

I mainly use them for their mana cost vs utility. Of course, I could go for stronger magic creatures, but that depends on the battle’s mana cap. If the match gives a high mana cap like 99, I just throw in Ujurak Elder and use other magic creatures with higher attack. I always try to keep the balance, of course.

Dread Tafarian

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Now, the one holding the frontline is Dread Tafarian. He’s a simple melee creature, but extremely effective. His stats:

Attack1
Armor1
Health6
Speed2

Tafarian use HEAL ability. This ability makes him heal himself every turn, giving him excellent survivability, even with low armor and attack. The idea isn’t to deal damage with him, but to tank as many turns as possible, holding the line while poison and magic do the rest.

In many battles, Dread Tafarian can last until the very end, soaking up tons of damage and giving me more than enough time to clear the enemy’s lineup. He’s the pillar of my defense.

This comp is quite flexible, but like in any game, success also depends on the rules of each battle. When the rule is "Noxious Fumes" (everyone starts poisoned), I obviously don’t use Fabino’s poison, and go for the melee attack bonus instead to create early pressure. On the other hand, if the rule is "Equalizer" (all monsters get the same HP as the highest), Dread Tafarian becomes a near-impenetrable wall. He starts with high HP and still has HEAL, making him much stronger than he looks.

There are many reasons I love this setup. Beyond being effective, it doesn’t rely on ultra-expensive or epic monsters. You can build this combo with common and rare cards that are accessible to most players. Another thing I enjoy is the pace of the battle. It’s not an explosive comp, but a strategic one. You can feel yourself wearing down the enemy, little by little, until they can’t hold on any longer.

And let’s not forget: it’s incredibly satisfying to see that big, heavily armored tank melting away turn after turn, while they can’t even figure out what’s going wrong. Players usually come in confident, thinking they’ll easily hold the line but they don’t account for poison and magic damage piercing right through.

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This formation with Underboss Fabino, using poison as the main tool, is one of my favorites precisely because it’s simple, efficient, and versatile. It works well under several rulesets, doesn’t rely on expensive cards, and gives me the feeling that I’m controlling the rhythm of the fight. Not everyone enjoys playing the attrition game, but for me, it’s a smart way to win. There’s nothing more satisfying than seeing the enemy tank melting from poison while my magic creatures finish things off in style.

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7 comments
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I love the information and content of the cards, it helps a lot to create good and interesting combinations, all this is really useful, thank you very much.

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It was really an awesome battle and I do like your battle lineup strategy, especially as you have used the new monster Dread Tafarian in your battle. Keep playing and growing.

!pimp !BBH

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I've liked him a lot as a front line, he's a great support in low to medium mana cost games. Thanks for the curation.

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