Conclave Arcana Conflicts II đź§™ Zarin the Scorch

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Earlier this morning, while sipping my slightly bitter coffee, I saw the announcement of the Second Conclave Arcana Conflicts Airdrop and got pretty excited to share it in a post. The next card is Zarin the Scorch I don’t know if it’s just a personal opinion, but all Dragon element cards seem to have incredible details, from their lore to their artwork, and this one is no exception.

ZARIN THE SCORCH


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"Zarin was raised in a shaitan sect that worships the Sovereign Mother, Yrsiss. Her entire life revolved around discipline, rituals, and ceremonial combat. Everything she achieved came through dedication and flawless execution of every mission. Now, the Conclave Arcana has hired her to “clear the field” before expeditions, and apparently she charges a hefty price, but she’s worth every coin..."


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Initially, this creature costs 8 mana points and has 5 max health, 3 magic attack, and 3 speed a bit fragile due to the lack of armor. Although it starts with only the Slow ability, it doesn’t stop there:

Phase Ward: Gives Phase to the unit in front of it at the start of battle.

Camouflage: Cannot be targeted until it reaches the first position.

Cleanse Rearguard: Removes a magic debuff from the last ally.

Blast: Deals extra damage to enemies adjacent to the target.

For me, just Camouflage combined with Blast already opens up a lot of possibilities for building strong team compositions with this creature. She can stay hidden, dealing AoE damage, while the rest of the team holds the line. This, combined with Slow, already disrupts the opponent’s entire strategy at that point, it’s just skipping to defeat.

Remember that this is a Dragon element card, so you basically have this creature available in many compositions especially with the Bloodlines Djinn, which makes it even better, removing the need for a Dragon summoner. Given that we currently don’t have great options for the Modern format, this is quite valuable.


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Back to the Conclave Arcana Conflicts methods if you still don’t understand or don’t know what this is about, you can check out my last post on the same topic:

Mage Wagons đźš‚ Are Here in Splinterlands

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Mage Wagons are still essential for scoring points. They can carry up to 5 cards and 100 packs, ranging from the Rebellion collection up to Conclave Arcana. For players like me who don’t have many options, I believe reaching this limit isn’t an issue but for “HOLd” players in Splinterlands, it could be a small challenge deciding which ones fit best. Every 100,000 points earns you one entry in the draw, and each entry has a 0.117647% chance of winning the card. If you reach 850 entries, you get a guaranteed card.

A guaranteed Gold Foil comes every 25 cards (or possibly 13 if using potions). Potions increase the chances of getting a Gold Foil. If the goal is something special, I truly believe the investment is worth it.

When the conflict ends, more prizes are added to the Jackpot a sort of roulette:

  • 1 Black Foil Arcane
  • 5 Gold Foil Arcane

All of this goes into the game’s packs, meaning you might find one when opening packs. After each conflict, there’s time to reorganize your Wagons and adjust your strategy. This interval is important because it lets you fix mistakes and improve performance for the next round.

In the end, Zarin isn’t just a strong card she’s a threat that changes the pace of any battle. With Slow and Blast, she can break defensive setups and remain protected by Camouflage until the right moment to finish off the enemy. I’d like to congratulate anyone who gets her after all, she’s not just any creature, right?


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  • Thanks to the creator of the final image and the dividers; @saydie

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