RE: LeoThread 2025-10-03 13:20

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FIRE EMBLEM in a Calculator

This is amazing! Someone programmed a Fire Emblem clone for TI-84 calculator. It's pretty basic, have rouge like mechanics, and a pretty pixel art for the system. Amazing use of this #technology.

!summarize



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Exploring Fire Emblem Tower Infinite 84 on the TI-84: A Deep Dive

In the realm of fan-made adaptations, Fire Emblem Tower Infinite 84 stands out as an impressive roguelike experience programmed entirely in TI-BASIC for the TI-84 calculator. Developed as a tribute to the iconic Fire Emblem series, this game offers players a chance to ascend an infinite tower, battling enemies, recruiting allies, and collecting powerful weapons—all within the constraints of a simple calculator platform.


An Introduction to the Game Mechanics

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The gameplay begins with the player choosing a character class—initially a sword fighter—possessing unique starting stats influenced by chosen boons and banes. These traits directly affect the character's growth and performance throughout the run, echoing traditional Fire Emblem mechanics.

Upon entering the first floor, players can review their character's inventory and stats. Core stats such as speed, attack, and defense are straightforward, but speed carries particular importance. A high enough speed advantage allows characters to attack twice in a turn and influences dodge probability, adding a layer of strategy to combat encounters.


Party Composition and Recruitment Features

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One of the game’s innovative features is its recruitment system. Enemies can be identified by a small exclamation point next to their sprite, and many have randomly generated names, making each encounter unique. Notably, these enemies are recruitable—up to four party members can join, each occupying a class slot such as archer, mage, or healer.

The odds of recruitment are probabilistic, decreasing as the party size grows. However, players can manipulate these odds by leaving a desirable recruit as the last enemy on a floor, guaranteeing their recruitment. This provides an interesting strategic element: prioritizing which enemies to defeat or leave alive based on the potential value of their weapons or stats.

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Enemies also drop items upon defeat, and boss enemies—marked with larger skull icons—have guaranteed drops of rare items, such as unique weapons or stat boosters. These features add depth and incentive for exploration and careful planning.


Saving, Seeds, and Progression

The game supports a seed-based system allowing players to reproduce specific tower configurations. An info screen displays the seed, enabling repeats of favorite runs by entering the seed value at game start.

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Although the game features a save system, it operates on a suspend basis, preventing save scumming during critical moments. This encourages skillful play and strategic decision making. Later in the game, players can load saved files to explore advanced stages of the tower, showcasing a well-developed late-game experience.


Advanced Gameplay Elements

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As players progress into deeper floors, they encounter a roster of recruited characters, including mages, staff users, and specialized weapons. Notably, staff users are unique: their attack stat is linked to their healing capacity, with each staff providing multipliers to their effectiveness. The game draws inspiration from Fire Emblem’s guidance and mage systems by balancing staff damage and utility to create meaningful strategic choices.

Special weapons enrich combat, such as the magic sword, which allows for ranged physical attacks that utilize magical resistance—demonstrating creative adaptation of Fire Emblem’s diverse armory.

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Other weapons introduce status effects, like the freeze weapon, which has a chance to immobilize enemies temporarily. The game also includes powerful skills embedded into weapons: Luna, Lethality, and Sure Strike—each offering critical advantages, along with some unique powers.

One of the most compelling features involves a rare staff that can revive fallen party members—except the protagonist; if the protagonist falls, it's game over. This mechanic emphasizes strategic resource management and positioning.


Final Thoughts and Community Engagement

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Fire Emblem Tower Infinite 84 is more than just a casual project; it’s a testament to what can be achieved with limited hardware and programming tools. Its faithful recreation of Fire Emblem mechanics—character growth, recruitment, diverse weapons, and skills—makes it an engaging roguelike experience for fans of the series and calculator enthusiasts alike.

The developer invites players to download and explore the game, as well as read the documentation for tips and insights. Whether you're a Fire Emblem fan, a curious programmer, or an avid puzzle solver, Tower Infinite offers an imaginative and challenging journey through a pixelated tower of adventure.

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