Splinterlands - Counterspell Battle Against Life
In today battle of Splinterlands, I have got my first victory as I have played with water in Counterspell battle rule as it is for magic and I enjoyed this battle as I have played against life and it was a very good battle where I thought I will lost at first but after some while in the battle the two strategic cards that I have played with and also a range card have done a magic work.
In Counterspell battle rule where all units have Magic Reflect (returns 50% of magic damage to attacker, rounded up) and there are no 2nd Modifier, I decided not to play with magic attack and I have played with water as its summoner has only +1 speed and +1 armor and I did not play with earth for its magic increase as all I need is to be away from magic attack in order my opponent not to use this for it from battle rule.
I have used 3 melee cards and the first one as usual is Diemon Shark that has 7 hearts and 6 armor and 4 speed and 2 melee attack and I also used Flying Squid that has a reach ability and also I has Deep Lurker and this card has done a great work not just for its 6 health and 2 speed and also 2 melee attack as it has opportunity ability that targets enemy with the least health and this what helped me to eliminate low cards of my opponent.
I have used also Merdaali Guardian which also increase my health every round that I have lost an also Scavo to increase my armor and last card with me was a new card to this team which is Tokatag Conscript that is fast as it has 3 speed and also 2 health and one range attack but the special ability of this card that also helped me is sneak ability.
nice strategy. water is one of my favourite elements. start levelling up those cards and you will be invincible.
Cheers!