Arachne Weaver Decision to level 3
Experience of leveling Arachne Weaver (Epic • Death Unit) card in Splinterlands game to level 3,

Arachne Weaver Decision to level 3 and realistic thoughts on future power generation
While playing Splinterlands we come across many cards but there are very few cards that stick in our minds first sight. Arachne Weaver is just such a card. When this Epic unit from Death Splinter first came into my collection, I immediately realized—this is not just ordinary card but a solid investment for future.

Today I leveled this card to level 3. Many may ask, “Why level 3 now?” or “Wouldn’t it have been better to wait a little longer?”—but there was a clear thought behind my decision:
👉 To increase my own power production and create opportunities to combine that power with other cards in the future.

Why Arachne Weaver is an important card
What changes come with level 3
Why is energy generation so important
In what situations is this card most effective
And what kind of benefits can be obtained from this card in the future

First impression of the Arachne Weaver card
The first thing that catches your eye when you get the Arachne Weaver card is its visual design. The artwork on the card shows that it is an aggressive and strategic unit. As a Death Splinter character, it is exactly that—silent, but has a deadly impact at the right time.
Since this card has a moderate mana cost, it can be used in many battle formats. It is not a problem if you have a low mana limit, but it can easily find a place in the team even with a medium or large mana limit.
Why did I upgrade to level 3

When I decided to upgrade the card, I first thought about the future. Winning today's battle in Splinterlands is not everything; Rather, what matters is—
Card Power
Deck Strength
Future League Preparation
Many cards perform well up to level 1 or 2, but an Epic card starts to show its true form at level 3. Arachne Weaver is no exception.
Leveling up to level 3:

The card's overall stats become more stable
Increases its ability to survive in battle
Opens the way for more powerful abilities to be added in the future
I kept it at level 3 because from here it becomes a unit capable of producing its own power, which is very beneficial in the long run.
Why is Power Production so important
Many players in Splinterlands only focus on winning battles. But those who think a little deeper know— 👉 Card power means future freedom.
When Arachne Weaver can generate its own power, that power:
Increases the overall power of your account
Makes it easier to enter higher leagues
Increases the chances of getting better rewards
This power can be combined with other powerful cards in the future to create even bigger combinations. That's why I didn't stop this card halfway.
Changes in battle after reaching level 3
I clearly noticed some changes after reaching level 3.
Firstly, the card can now stand in battle with much more confidence. Where before, some situations had to be taken risks, now it can be played calculatedly.
Secondly, its coordination with other cards in Death Splinter has become better than before. In particular:
Behind the tank
In the mid position
Or as a support role
Arachne Weaver is proving itself effectively in all three of these places.
What type of battle is Arachne Weaver most effective in?
In my experience, this card is particularly effective in—
Mid-mana battles
Here it acts as a balanced unit.Death Splinter-focused matches
It syncs well with death cards.Long-lasting battles
Where the match is a bit longer, its durability plays a big role.Tactical matches
Where not only attack, but also survival strategy is important.
Why did I stop at level 3 for now
The answer is very simple.
I want to—
To ensure full use of the card at this level first
To fully utilize the power generation benefits
To make bigger upgrades at the right time in the future
It is wisest to move forward in Splinterlands step by step. Level 3 is a stage where the card matures, but still has room for improvement.
Future Plans: What I think of Arachne Weaver
Arachne Weaver is now a key part of my Death deck. My plans going forward are—
Testing its combinations with a few more Death units
Monitoring its performance in different rule sets
Promoting it gradually to the next level if necessary
The best part is that this card is now not just for battle—it also serves as a powerful asset.
Finally, I would like to say that moving Arachne Weaver to level 3 was the right decision for me.
Can generate its own power
Can combine with other cards
Provides reliable performance in battle
This is the most important decision for those who want play Splinterlands for long term. It may only be level 3 today, but with right planning this card can bring big results in future.
I kept this card at level 3 because I know—
👉 Big wins are built on a solid foundation.
My I'd
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